

Reflexes (Enhancements): Reflexes, and all the upgrades it entails, can make or break your survivability in combat, especially on harder difficulties. But if you're attempting any kind of stealth and/or pacifist playthrough, it'd probably be best to pass on the following powers and save your runes for something more useful. If you just want to watch the world - or at least your empire - burn, and you're fine with killing anyone and everyone in sight, these powers will serve you well. In terms of sheer creative potential for outlandish assassinations or eliminations, nothing tops Stop Time. Throw a unconscious body off a ledge, freeze time, then catch him at ground level just for fun! Wait until someone fires a gun at you, stop time, then plunk the ammunition right out of the air (or Possess their body and move it into the path of their own bullet)! It also allows you to simply sneak past entire armies with ease, and the ability to spool time forward bit by bit can create some great moments of hilarity, as surprised guards of citizens react to your presence in shock with their low, slow-mo voices. Stop Time: Here's the literal showstopper: Corvo's signature power to bend - or in this case, freeze - time, letting you set up all kinds of mystical shenanigans.

Good luck finding the perfect setting and sequence to pull that off. If you're really looking for a challenge, Lasting Possession is essential for scoring the impressive Circle of Life Trophy/Achievement, where you bounce your Possessions between a person, hound, rat, fish, and bloodfly all within a single activation. Because you become an astral projection when occupying your host's body, there's no danger of someone suddenly finding your physical form huddled in a corner during a Possession - and if you unlock Corpse Possession, the number of potential hiding places in the levels significantly increases. Lasting Possession: Possession is amazing for stealthy, Ghost-style playthroughs where you aim to pass through completely undetected. Rat swarms are less of a factor in Karnaca than they are in Dunwall, but you can still roleplay as a death-bringing Pied Piper with Devouring Swarm. Or, link a room of enemies together, shoot one with a Sleep Dart, then loot all their bodies before they hit the ground snoring.Ĭorvo's powers are almost identical to the set he had in the first Dishonored, but here you get to pick and choose which upgrades to unlock for the Royal Protector. If you're feeling particularly feisty, try creating a Domino link from an enemy to a mirror image Doppelganger, then executing yourself to score the kill. Linking up your targets to either die or zonk out in unison is simple, even with Domino's relatively short range just find a high perch, peer down on your adversaries, and start planning all the devious tricks you can get up to with Domino.


And if you prefer the non-lethal approach, Shadow Walk is still great for slipping by large groups of enemies, then sucking the memories out of whichever poor sap gets isolated from the group.ĭomino: Shadow Walk may be the most showy, but Domino feels like Emily's true signature ability. When fully upgraded with Shadow Run and Enhanced Shadow Attack, this power can turn you into an absolute killing machine, as you're invincible during all the grisly execution animations. Shadow Walk: This is the shapeshifting ability made famous by Dishonored 2's reveal trailer: Emily morphs into a crawling creature of pure shadow, creeping along the ground and staying mostly hidden unless you start running circles around guard's feet in well-lit rooms. Whether you're aiming for a Low or High Chaos playthrough, these powers will constantly come in handy: The Empress of Dunwall has powers that cater to elaborate trickery, where you can set up all kinds of misdirection or total evasion.
